I did not expect to find one in an early Nintendo fielded game though as it is TOSE developed and some of their other games have seen odd things happen I can believe it. Sounds like you have a very custom sound format on your hands, if you have a java capable machine you might want to try that SDF tool but I am not expecting much. However what I heard could only be described as an instrument table (similar instruments rising in pitch, some drums perhaps and a few more things besides) in parts though there were some voices as well in others. I actually got somewhere with straight PCM imports which is nice as it spared my ears for a few seconds in there. A similar story with the compression (some but not a radical drop).Īs I do not value my ears I thought I would have a go at raw importing. Pulling one of the files out and looking at that makes it look like they are archive formats too (a good and common practice for DS files and systems like the DS). This combined with the fact that most of the "files" seem to be similarly sized leads me to think the sub files are largely self contained, however there are three "small" entries with lengths ofĮverything else looks like 0004?, it could be that they are short tracks (short boss/loading/video themes or something) and it is not like they are not a respectable file size either. The whole file compresses a bit and a basic zip knocks a shade under a meg and half off the file size, if they were all wave files of various forms then I would have expected barely anything (give or take padding inside the file), if they were all. Looking at the file itself after the header there is a section with what looks like locations and file sizes (certainly adding the existing number to the following number brings you the next on the list as it were), it varies towards the end and seems to gain a needless run of 00000000.Īnyway going to those addresses seems to have the "files" starting with their lengths again. Starting with I had a quick look, unfortunately it wanted java and I have not got a throwaway VM at this moment in time to install it on. Searching for SDF and limiting it to sound brings up a few things, as SDF is a pretty obvious extension (sound data/description/definition/detail/any other number of similar words beginning with d format/file) I did not expect much. No other useful things appeared from a strings search, same for a basic midi header search. It starts with SDFDAT which I have never seen, it is quite an early and Nintendo based game to be having a custom sound format but ROM is very much not wishing you had something and playing to what you find. Tearing into the game there does seem to be a lack of anything named sdat but a 6 meg file called sounddata.bin found in a directory called soundata is too obvious to pass up. You could try the newer versions of it but most will instead have gone in for the 2sf format, though even 2sf is possibly shifting ( ).Ģsf is typically ripped with VGMtoolbox (plus snakemeat and caitsith2's various additions to the kit) and played back using something like vio2sf.Īnyhow any game that does not rip or otherwise behaves differently I am interested in seeing ( ). VGMtrans is an invaluable tool in DS sound hacking but it has not been the standard for a while. I have not looked up anything about this game as I type this so a complete solution could be but a search away. I do not have the best 2sf archives but for the age of the game I am surprised it is not one of them.
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